Finally!
My work on Halo 3: ODST. Everything's keyframed.
Greyed out shots not by me.
vendredi 16 octobre 2009
vendredi 15 mai 2009
THI4F

After working on WET for two years and a half I got an offer from Eidos Montreal to work on Thief IV.
I can't wait to start on that new challenging project even though I'll really miss the WET manimation team... Working on WET was messy, sometimes really tough, sometimes it felt like... hell... But I really had a good time with that animation team.
Time to move on!
// A.
Libellés :
work
4
commentaires
vendredi 30 janvier 2009
Halo 3 ODST

That's it! I've just finished my work on the Halo 3 ODST cinematics!!! (previously called Recon as you can see on the image)
I had a blast!! It was so cool and exciting working with the folks from Bungie and all my fellow free lance animators. I had the chance to work with Emilio Ghorayeb once again (who was my supervisor/mentor on WET a long time ago...) who is really an awesome guy. I learnt so much during those 5 months that I won't be able to thank Bungie and Emilio enough for this opportunity!
The work we did on those cinematic sequences look pretty damn good so make sure you pick up the game (and write comments if you feel like it!)
I'll post a reel of my work on this project once the game ships sometime during fall 2009.
Thanks (and I hope you enjoy the game!)
// A.
Libellés :
work
2
commentaires
samedi 23 août 2008
mardi 19 février 2008
Walk cycle test by... me
I made this at home after work. Took me about an hour. Please feel free to comment and critic. Thanks
(Rig: Moom)
Libellés :
my animation
5
commentaires
vendredi 15 février 2008
My graduation film
This is the film we made (with 2 friends) as our graduation film. From writing to the final version it took us 6 and a half months (really tough months!). We thought that it was pretty bad at first but it got selected in several festivals (including the quite prestigious Festival International du Film d'Animation d'Annecy) so we ended up thinking it was not so bad after all. When you spend so much time and energy on one project it's almost impossible to stay objective... So if you have any comment, critics or questions feel free and shoot!
Thanks!
Libellés :
my animation
9
commentaires
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